The Gallery CG art to inspire ARTIST
Maxime Schyns
SOFTWARE
ZBrush, Maya, Substance 3D Painter, Photoshop, RenderMan
"All told, it took me approximately four weeks to put this enchanting Witcher fan art character together. I worked across sculpting, modelling, texturing, shading and grooming, and was able to utilise my varied skill set to create an attention-grabbing character. This project was the first I used RenderMan as the render engine for, as I usually go with Arnold. It was a bit of a different process, learning how the shaders work.
What I enjoyed the most about this project was that I took a realistic character and turned it into my own style, 3D concepting a character almost from scratch. It was a lot of back and forth, a lot of iterations to…
