Illustration Box Kite Curve I find myself lapsing into a sort of Victorian argot, which has never worked in a game ever, and never will We, on these tiny, cold islands, make some of the best games in the world, but they always get categorised, especially in the United States, as British. Apart from, I suspect, the GTA series, which satirised the US so effectively that they think it’s American over there. Sweet irony. Which, like satire, I think could be lost on them. But being British about games isn’t a design thing. There isn’t a British look to our games, and nor do we use Britten and Vaughan Williams exclusively for soundtracks. It stems from two sources. Firstly, the time when it’s set. Anything vaguely fantasy and sword-filled ticks…
