Format 360, Android, Arcade, iOS, PC, PS3, PS4, Switch, Vita, Xbox One
Publisher Autumn Games, Konami, Marvelous
Developer Lab Zero Games, Reverge Labs
Origin US
Release 2012
This is not a typical story. Skullgirls is, in itself, no ordinary game: it’s a fighting game made by a team that had never made a fighting game before, that began life as a student coder’s homebrew experiment and, 13 years later, would launch and sell two million copies. Yet it’s also a story of what happens when just about everything that could possibly go wrong goes wrong, and how a team keeps going when the universe seems to be telling them to pack it all in. It is often said that game development is a miracle. Much of the story of Skullgirls…
