Everyone is out for themselves in the world of games. It’s the survival of the fittest. Whatever you have to do, whoever you need to trample on, you just hang in the until the next level, when things, briefly, get a little easier. Then you reload and start again.
That’s what developing games is like, as we all know, but it’s the same when you play them. What people now call, without irony, a doggie dog world. And it leads to something people are calling, also without any irony, narrative dissonance. This is the when the characters get created, fleshed out and realised to such a degree that they overtake anything you’d see in a film or TV show. In the dozens of hours you’ll devote to a game, the…
