After years of pre-production, pitches, and prototypes, then 25 months of solid development, Glasgow-based developer No Code finally released sci-fi adventure Observation in May, 2019. I reviewed it, calling it a “stylish, understated, and subtly chilling psychological thriller”, and other critics shared my enthusiasm for the game, which sees you playing as an artificial intelligence aboard a stricken space station.
That’s a long time to work on anything, and I’ve always wondered: what does releasing a game feel like? So I asked Observation’s writer/ director Jon McKellan, founder of No Code and former UI designer on Alien: Isolation, about the immediate aftermath of releasing a new videogame to the world.
“We were so guarded during development because we didn’t want story spoilers getting out,” he says. “Then on release day…
