This isn’t a normal review. How could it be? We mark the cusp of not just an entirely new technology, but also the culmination of three years reporting on virtual reality. E3 2013, Indiecade, GDC, E3 again (and again), two Oculus Connect conferences, and a bunch more events in between. And now the official consumer-facing virtual reality launch, with—finally—the release of the Oculus Rift (oculus.com).
The slow burn’s undoubtedly been weird—maybe even frustrating, from an outside perspective. “Oh great, more news about a technology I still can’t buy.”
But now you can, and the upshot is that, having gone through the original developer’s kit (DK1), the second generation (DK2), and two prototypes, we know where VR came from, where it is now, and where it’s going—assuming, of course, it goes…