Developer Bethesda Game Studios Publisher 2K Games, Bethesda Softworks, Ubisoft Format PC, PS3, 360 Release 2006
Tamriel, the continent in which Elder Scrolls quests take place, is a diverse and improbable land: tales tell of migratory tree cities in dark Valenwood, impenetrable swamps and assassins in Black Marsh, and supremacist uprisings on the Summerset Isles. Released between Morrowind, a volcanic land of warring elf houses, and Skyrim, an untamed Nordic wilderness, The Elder Scrolls IV: Oblivion seems positively mundane. The Imperial heartland of Cyrodiil in which it’s set could be confused for Yorkshire.
You’re spat out of a sewer pipe onto the Imperial Isle at the start of the game. Ahead of you is a crumbled old castle – replete with bandits, naturally. Above are birches and elms, and across…