With a history of over 20 years, Nuke® has established itself as the industry-standard toolset for compositing, editorial, and review. Foundry’s vision for Nuke has long been to give the artist technical and creative control over their work. This, combined with its nearly infinitely scalable processing engine, has developed Nuke into the perfect choice for compositors, lighters, and animators.
Nuke was developed in-house at Digital Domain back in 1993 and acquired by Foundry in 2007. Foundry has invested in Nuke’s development ever since, adding hundreds of new features from the start – including a built-in camera tracker, denoise, deep compositing, and stereo tools – and extended its core with Python, Qt, 64-bit, and multi-platform support.
The Nuke range was then expanded to include NukeX®, which combined Nuke’s core functionality with…
