ARTIST
Kirill Klyat
SOFTWARE
Maya, Mari, ZBrush, Arnold, Houdini, XGen, Marvelous Designer, PureRef
Usually I use Maya for my works, but this one I decided to create in Houdini too – so I’ve done every step in both software, in parallel. In my opinion, Maya’s XGen grooming tool is a winner for this kind of task – more flexible, a better viewport (specular), and more predictable results. I used the ACES workflow and Arnold, so render quality was great in both cases. The retopologise process in Maya is better too, but I liked the procedural generation of eyebrows/eyelashes in Houdini and the shading system – so every software has its own pros and cons.
In recent versions of Arnold we have Light Mixer, and I use it a lot. I create…
