ARTIST
Mark Malinovskiy
SOFTWARE
Unreal Engine, Blender, Cinema 4D, Maya, Quixel Megascans, After Effects, Audition, PureRef
"This level was an experimental project and my introduction to Unreal Engine. During the learning process, I mastered the full cycle of game development; I compiled a reference board, thought over the level design and drew a level diagram, created a blockout, wrote my own mechanics, and made several cutscenes.
After that, I began to work on detailing the level's environment. Some of my assets were purchased from the Unreal Marketplace and others taken from Quixel Megascans, Sketchfab or modelled myself. They were then modified and retextured to fit with the environment. In an effort to create an authentic, exciting setting, I went to Istanbul and explored places including the Hagia Sophia, Blue Mosque,…
