The indie revolution is over. The gates have swung open for solo developers and small studios: Steam, Nintendo, Sony and Microsoft’s storefronts splash their games across their front pages and parade them on their conference stages. With these developers has come a new breadth of story, setting, style and themes, heralding the beginning of a new era. But with new eras come new challenges.
“The game industry is in a wild state of fragmentation,” says Teddy Dief, who lead the development of Hyper Light Drifter. “Game makers have more and more options for platforms, audiences and technology, creating new subsets of our audience such as VR, streamer-targeted designs, and new experiments in genre and narrative.” For Dief, that means shouldering new risk, and seeking out huge new creative opportunities.
“We’re…
