When Beamdog began updating classic RPG Baldur’s Gate for PC and iOS, studio co-founder Cameron Tofer found himself on familiar ground. He had, after all, been one of the first employees through BioWare’s doors after it was founded in 1995, working as a programmer on its debut game, Shattered Steel, and becoming part of the development team on the much-loved RPG soon after. But more than a decade on, as he began looking through the original code, he came across something that left him aghast. “I was like, ‘The fuck were they thinking?’” Tofer tells us. He scrolled a little further, only to discover it was his name on the code. “I just thought, ‘Oh boy,’” he laughs.
Released in 2012, the Enhanced Edition of Baldur’s Gate was the third…
