There’s something oddly comforting about a world you explore on a fixed grid, methodically, as if you’re filling in a crossword. There’s no map to fill in, alas, in Psychopomp, but it’s still a fascinating place to roam around in, square by square.
With its conspiracy-theory-spouting, potentially delusional protagonist, it’s fair to say this is not your typical dungeon crawler, as the dungeons you’re crawling around are nightmarish versions of real-life environments: a school, a factory and sewer network. Each is populated by peculiar NPCs, who chat cryptically and occasionally harbor vital switches or key items. However, this is not the sort of game where you can simply reason with them to hand the keycard over. Instead, you have to get your hammer out and, well, left-click.
There’s a vein…