“my Sims all reach the tops of their careers; my colonists die horribly” I’ve been reflecting on my two big “comfort” games, recently. They’re both deeply engaging, self-directed and satisfy my inner micromanager. Really, when I need to disappear into a whorl of escapist perfectionism, I could go to one or the other. The interesting thing is that one allows for near infinite achievement, while the other tests, and inevitably breaks, my carefully constructed world.
Of course, I’m talking about The Sims 4 and RimWorld. No, don’t turn the page, let me explain. They’re totally the same game, as I see it, with only two significant differences; RimWorld is inherently dangerous and its colonists have mandatory, autonomous qualities. Otherwise, the formula is the same; make aesthetic and logistic choices in…