I stare into the cold, dead eyes of the NPC quest vendor as he narrates my latest go here, kill that, pick up this mission to bring his wasteland community a little respite, and I feel his pain. This is because, whenever Rage stops, well, raging for any moment, its cold, soulless core raises its head.
I’ve started a replay of Rage after not playing the game since launch and, while I’ve got more appreciation than ever I think now for the technology that powers this game, and its strong core first-person shooter gunplay, the truth is time has done nothing to magically add-in the things that this game never had to begin with. The good news is that Rage still plays, as both a corridor FPS and, surprisingly, a…