“STEP INTO MY OFFICE,” says Joanna Fang. OK, but to the untrained eye it’s a kleptomaniac’s hoard: rolls of Astroturf, mud and moss, wooden planks, violin bows, smashed keyboards, plastic boxes brimming with shoes, a full armory of axes and swords, a sand pit, a bamboo fence, rocks, half a bike, smashed iPhones, a boat’s anchor chain, a grimy car door. “Never trust a clean foley stage,” she says.
Fang is a senior foley artist at Sony PlayStation. Her job is to put sound to video games. So of course her stash includes a lot of leather jackets, since “in games, everyone wears leather.” But other common video game tropes—assault rifles and the like—aren’t close at hand in her San Diego studio. Her work is all about improvisation: Fang trained…