Konstantinos Dimopoulos is a game urbanist and designer combining a PhD in urban planning with video games. He is the author of the Virtual Cities atlas, designs game cities, and consults on their creation. game-cities.com
Although common in the real world, squares are perplexingly rare in video games. Game designers tend to emphasise roads, buildings, sewers, pubs, and the odd traversable roof, while squares are often neglected. And yet they remain some of the most important social hubs in any city or town – they’re bustling nodes of activity; spaces of spectacle where intersecting systems flow.
A BRIEF HISTORY
Defining the town or city square is simple: it’s usually an open, public, civic space. In many cases, squares are centrally located, whether they lie at the core of a city…
